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How to install skyrim particle patch for enb
How to install skyrim particle patch for enb













how to install skyrim particle patch for enb

HOW TO INSTALL SKYRIM PARTICLE PATCH FOR ENB MOD

Thats when the helix mod was created, which was its own d3d9 that fixed those problems. I've been doing some reading and, honestly, it was designed for NVidia 3d Vision users and it looks to be causing a lot of issues for people trying with other drivers, like us.īefore Skyrim 1.6 (current is 1.9) shadows were broken in stereo. My sun actually looks a bit better without godrays anyway, and it means more FPS! So I'll stick with that I think.Īll that said, if you desperatley want godrays/sunrays - know that fakevideocard is an option.Īs for helix? I think we can ignore it completely. It might be even lowering FPS after all, and the more I read about it the more sketchy it looks. I'm not convinced the fake video card fix is the optimal way to go. And with all of Realvision's recommended HD mods, the game still looks stunning even in low quality settingĭisabling godrays definitley seems like the better fix. I went from 20-25FPS in ultra high quality to 50-55 in low. Ardhal gained 10 FPS by boosting his CPU from 3.6 to 3.8 No doubt that with 15 or more HD texture packs installed + the ENB + Vireio double-displaying the game, you're gonna loose some FPS. But chances are you're gonna get clipping/disappering NPCs and enemies:Ĭorrect this by opening enbseries.ini and putting this variable to false: You now have Skyrim with ENB working in Vireio. Launch skyrim and set your game to LOW QUALITY (at first for testing, when it works well you can try higher qualities)

how to install skyrim particle patch for enb

If you change it's name, or try to daisy chain it, you'll disable it. Note: don't touch the ENB's d3d9.dll, it has to be the first to load. Update the enbseries.ini to daisy chain Vireio's renamed d3d9.dll (d3d9Vireio.dll in my example) You'll now have the ENB's d3d9.dll and Vireio's renamed d3d9.dll, hijackdll.dll and libfreespace.dll in the Skyrim directory Take the d3d9.dll, hijackdll.dll and libfreespace.dll files from Vireio, rename the d3d9.dll, then copy all 3 in skyrim's directory You need to daisy-chain Vireio's own d3d9.dll in order to make the ENB compatible with Perception: Get the d3d9.dll 0.157 out of the wrapper folder from Boris Vorontsov's site and copy it to skyrim folder too, if you have problems with 0.157, try 0.139ĭeactivate AA / SSAO in game settings AND/OR over videodriver if you have set it there! The ENB has it's own EdgeAA and SSAO, otherwise it would give you errors like "Hardware Antialiasing detected.Quality reduced." and decreased performance. COMPATIBILITY PATCH from my optional files Install Skyrim_Particle_Patch_for_ENB-All-In-One and if you have problems also 1.6 W.A.T.E.R. wrote:copy all the other files from my ENB to your Skyrim folder High realistic tundra moss for AOF Detailed Mountains - yellow by Aron Skyrim Flora Overhaul - Diverse Aspen Colors Skyrim Flora Overhaul - Diverse Pine Colors Summer Edition v180 + iMaxGrassTypesPerTexure=6 in the section of skyrim.ini Skyrim HD - 2K Textures - Skyrim HD v1_6 LITE - Riften Skyrim HD - 2K Textures - Skyrim HD v1_5 LITE - Misc Skyrim HD - 2K Textures - Skyrim HD v1_5 LITE - Towns Skyrim HD - 2K Textures - Skyrim HD v1_5 LITE - Dungeons Skyrim HD - 2K Textures - Skyrim HD v1_5 LITE - Landscape by NebuLa Static Mesh Improvement Mod - SMIM by Brumbek I guess I had some problems with that specific mesh (fxrapidrocks01.nif) and had to edit some of the nodes, which in turn resulted in a different hierarchy, but sadly it's been so long that I don't remember what was going on.This Thread is dedicated to te testing of Skyrim modding (HD textures + ENB Realvision) with Vireio But don't worry, given some persistence you'll get hang of it in no time. It's the tricky part especially in the beginning when you're not familiar with the stuff, and you'll soon find out it's an endless game of making a change, starting the game, going back and forth. If the outcome is wacky (most likely) but you can't see why, your only chance is to start experimenting, trying out different properties and parameters to learn what they do. You can also go ahead and try the shader properties from a volumetric fog object and see what happens. Then check out one of the cloud meshes and compare, try to see what is different and think why. So what you should do is to look for a volumetric fog mesh and analyze it, taking note of its properties: note at least shader properties and flags as well as alpha blending properties. To be honest I think you're taking a wrong approach - looking into how that specific mesh was edited will not yield much help since you're not trying to have something detected as a particle, pretty much vice-versa. Hey BSnake, I'll try to share some light on the matter. HD-LODs-Textures-SE V7.0 1k (1k near – 512 far) įrankly HD Nightingale Armor and Weapons















How to install skyrim particle patch for enb